
For starters, they're huge-even the starting crash mode courses seem larger and more expansive than those found in Burnout 3. Just as there are multiple ways to attack a golf course, the crash mode courses in Burnout Revenge provide a number of different ways to find explosive success. Stop it at the very bottom of the meter and your car will stall, which means you might miss a valuable early bus or two to smash into. If you manage to stop the meter at the very top red zone, your car will explode then and there, a surefire way to minimize highway mayhem before it even starts. Should you end up missing the green zone, you might miss a turbo boost and creep off the line, or your car may suddenly veer to the right or left-the Burnout Revenge equivalent of a slice or hook. Your goal, in most cases, will be to stop the meter at both ends in the green zones, to achieve a maximum-speed straight shot. Pressing the button initiates the meter, a second button press stops the vertical meter at the top, and a final press stops it at the bottom.
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Instead, you'll have an all-new launch meter that behaves a lot like the three-mouse-click swing meter in older PC golf games. Launching your car off the line, for instance, is no longer simply a matter of pressing the gas and pointing your car into traffic. Indeed, many of the peripheral aspects of crash mode have a links-esque flair. What could possibly go wrong?īurnout Revenge producers told us that the Criterion development team took a new approach to Revenge's crash mode, pulling much of their inspiration from the gentlemanly sport of golf, of all things. Ho-hum.another lovely Sunday drive through the Swiss Alps. We've had some time to spend with this upgraded mode, and the results are nastier (in a good way) than a 50-car pileup on the New Jersey Turnpike. One such twist is the updated crash mode, which is receiving a big-time makeover this time around. Burnout Revenge is currently barreling its way toward a mid-September release, and the game is ready to deliver even more of the kind of fiery, metal-torturing fun found in last year's Burnout 3: Takedown, with some important new twists thrown into the mix.
